At this time, it doesn't do anything on the master build. Changing the debug state number may be used for in-dev branch builds. Under adding enableDebug=true will show a "Debug State" text box in the Settings Tab. Under adding vrcDebug=true will enable some buttons in the Utilities Tab to toggle debug panels in VRChat. Because simpleRecenter=true will break non-lighthouse seated mode, and true/false behavior is indistinguishable on lighthouse devices, usage of simpleRecenter=true is not recommended. The workaround instantly applies a second seated recenter whenever a seated recenter is executed. Under adding showLogMatricesButton=true will enable a button in the Offsets Tab that when pressed will write a section to the log file containing the current pose matrix data for tracked devices and universe settings.Īlso under adding simpleRecenter=true will disable a workaround that allows seated recenter to function on non-lighthouse devices. ini file, they must be added under the correct section to function.Ĭurrently the following ini-file-only settings exist: ini file can be found at Users\username\AppData\Roaming\AdvancedSettings-Team\OpenVRAdvancedSettings.ini. There are some features that can only be enabled by directly specifying them in the. Rotates an amount per frame to the left based on settings in motion tab. Rotates an amount per frame to the right based on settings in motion tab. Rotates a set value to the right based on settings in motion tab. Rotates a set value to the left based on settings in motion tab. If gravity is inactive: also shifts the user's current y-axis position by offset configured in motion tab. Shifts the gravity floor level by offset configured in motion tab. Recalibrates center/rotation from offsets Swap Active Space Drag to Right Hand (Override)Īctivates space drag on right controller only if left controller is currently active in space drag. Swap Active Space Drag to Left Hand (Override)Īctivates space drag on left controller only if right controller is currently active in space drag. (Optional Override) Right Hand Space Drag (Optional Override) Right Hand Space Turn Override version: will activate instead of non-override during simultaneous activation. Moves PlaySpace based on right controller position while held. Moves PlaySpace based on left controller position while held. Rotates PlaySpace based on right controller rotation while held. Rotates PlaySpace based on left controller rotation while held. Example: binding space turn to single click and space drag (override) to double click on the same physical button. Override actions will take priority over non-override actions during simultaneous activation. All the above also available from a window on the desktop.Īctions associated with motion tab, and motion.Bind VR controller buttons to send keyboard inputs (for example to mute VOIP applications while in VR).Send keyboard inputs (like Alt+Tab, Alt+Enter, Backspace, etc.).Control media players (Pause/Play, Next Song, Previous Song, Stop).Advanced Space Features: gravity, space-turn, and space-drag.Control microphone as push-to-talk or push-to-mute via VR controller button.Control audio devices, volumes and mirror devices.Display several performance statistics and other statistics (e.g.Floor height fix, for knuckles and wands.Temporarily move and rotate the playspace.Chaperone Profiles: Allows to quickly switch chaperone geometry and settings while in VR.Chaperone Proximity Warning: Several warning methods can be configured.Change several chaperone settings not accessible via SteamVR settings (to e.g.Save supersampling and reprojection settings into profiles.Enable/disable motion smoothing and advanced supersample filtering.Really tl dr "resetting position" sets your SteamVR position to "0" not necessarily your game position. Tl dr in a perfect box if you used only us to move you would move back to origin, but the second you turn/use the motion in game the games co-ordinate system does not match steamvr's and you might end up in un-expected/new areas on reset. we are effectively blind to the game's co-ordinate system, as such when you do things like use the games locomotion/turning it changes the percieved origin point.Įven hitting things like collisions in game could cause the perceived origin to change. Using the Reset keybind option in motion in keybindings or the Reset option in the Offsets tab is the more correct way. "Revert All Changes from this Session" is not really meant for the offsets (though it should work) So first off Just making sure you are on 5.2.0 (front page bottom right) Well There are two values ~8km and ~40km out that behavior might change a bit but I doubt you are hitting those XD.
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