![]() Im not sure if you can notice it, but the bar on the first floor and the room on the second floor are full plain images faking complex 3d structures, and they do mix that with a few 3d models. eye cant even notice it, thanks to the way the camera works in those two rooms, the camera dont move with the player,its fix on a static point but it does follow the player ( kinda like when you stand on a point of a map and with your eyes you follow something moving)ĭo you think it could be a good idea ^^?, not sure if i sound kinda silly The idea would be to fix the camera in a exact point of the map via map notetags, but from that point the camera could follow the player when it moves, that would make posible to use images to fake complex 3d figures on the map without loosing the 3d ilusion and without having to make the game use too many 3d models, a mix between pictures and 3d models working together, theres an example of what im talking about on 28:45 on this video Right now the camera can follow AND move together with the player on the 3dMV plugin, or you can block the y movement or the x movement via script, but i think i found a usefull camera movement i believe is still not posible on the plugin yet? correct me if im wrong. They do use 3d models in a lot of things, but they also use pictures to fake 3d, the way it works its thanks to how they use the camera I have been playing some retro games to make an analysis on the way they work around limits, and i noticed something usefull on final fantasy X - and X-2 ![]() Hello!, i have seen all the updates and the work with q movement, its awesome what its posible now with the plugin, thanks a lot for all that hard work! i still have to carefully look if i found compatibility bugs yet, but until now, everything seems working just fine! Thanks for all the efforts to make it bug free. These are the bugs i found in this version. I included that in the video this time, so watch it and you will understand better. On the other hand, this has been corrected in most cases.ģ) The flashlight is cut off when directed at a looping point on the map (1:23 in the video): I managed to do it happens only once, but i can't perform it again because i don't get how i managed to do this because of this, i don't included that in the video, sorry. I realize that this has been corrected on a few occasions, but not completely.Ĭ) The entire sprite sheet bug is not completely fixed. Thanks for taking the time to read this, and Im perfectly fine if you decline. ![]() The problem doesn't happen if you stay in the same map.Ģ) Character sprites bugs still happening (0:30 in the video):Ī) When you make a sprite change, it reads the wrong sprite index for 1 frame, what seems weird in the animation.Įxample: Gun reload animation in my video, in which the index of the other weapon is being read, instead of the current weapon.ī) The blink bug still happening in some ocasions. Would you be willing to make a sprite of Nano from Nichijou I know it might be slightly difficult because of the wind up thing on her back but Im making a game for my friend and she is his favourite anime character ever. Otherwise, you'll need to narrow your request down to the specific sprites that are most important to you, because doing the whole generator is unrealistic without a huge cooperative effort of multiple artists.I made a beta test and i bringing the 0.5.1.4 version bugs.ġ) Weird shadow's white square (0:10 in the video): When you do a transfer map, a weird white square appears in place of the shadow's file. The artist for that pack made 3 damaged positions for each of the 16 characters included. If this is really important to you, I would suggest you purchase the official MV Package Art Characters Pack from the store and use the characters included. Next, there are layering complications with things like cloaks, wings, and tails, which are above the current base but would need to be below the base for the other poses (a problem that the current build of the character generator can't work around). Next, each individual generator piece (and there are hundreds) would need two new versions configured to work with the new position. The other poses would not be, so this would require a total of four new templates for the base body. The current damage sprite is gender neutral.
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